Wednesday, October 16, 2013

Blog Banter #50 - Changes

Being the bitter vet that I am I decided to take the challenge and write my corps and coalitions viewpoint on the new expansion that is coming out in just a few more weeks, Rubicon. Why write about this? Here is what made me do today's post:

Blog Banter #50 - Changes
Welcome to the continuing monthly EVE Blog Banters and our 50th edition! For more details about what the blog banters are visit the Blog Banter page.

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With the Rubicon expansion being announced and the SOMER Blink scandals (or non-scandals depending on your point of view) that have erupted on the community at the same time, it truly feels like an age of EVE has passed and a new one is dawning.

But which direction is it going? This blog banter can be about several different topics:


OK, I'll take the second option. I am Eve's new EP!
  1. Where do you think EVE is going? Is it a good or bad vision ahead?
  2. If you were EVE's new Executive Producer, where would you take the game?
  3. What comes (or should come) after Rubicon in terms of the mechanics and ship balancing we've seen? (CSM8 not allowed to answer this one!)
  4. Is there anything in EVE's ten year past that should be resurrected? Or buried and forgotten?
  5. What is the future of the community? What should or should not change?
To answer question #1 I have to say that Eve is going in a good direction but they are doing it the wrong way. They have wandered off the path and don't know how to get back on it. How can I say this? Let me explain it to you! Go get something to drink and or a snack. Yea, this is going to be a long post. For those with short attention spans your going to hate it.

I want there to be proper immersion. CCP has left that aspect to the players and the players SUCK at creating the vision that CCP wants for the game. You can't have it both ways. To have a properly immersive game it has to be created that way. CCP has to have a clear vision on this and they have to stick to that game plan. The moment they veer off of that path the immersion breaks. This means involving SOMERblink, this meand involving all the gambling sites and this even means them listening to the CSM.

I want lore and let me be more specific, I want my lore NOT to be changed. I purchased all of the Eve books, read all of the Eve stories and all of the Eve created stories when they were created. Over the years CCP has stopped producing them and they fired their book creator. CCP is not very good at keeping their lore are they?! How can you have a good deep Eve story and immersion when you keep breaking it?

I want exploration through PvE. I do NOT want exploration through the means of PvP. I do not care how many times the PvP folks will say that this is a PvP game. I have been playing it now for OVER A DECADE and PvP is NOT my reason for playing this game. Stop trying to cram it down my throat at every opportunity you can. This includes YOU Jester and the rest of CSM that this applies to also!

I do NOT want Dust. Dust is NOT the future of Eve. Get it the hell out of here and sell it to some other company that cares. It is and will never be Eve online and it is NOT what I pay for. When I went to Fanfest this year I was highly dissapointed that 50% of it was about Dust. I did not go to the top of the world for Dust, I went for Eve online. Give me what I pay for.

To answer question #2 if I were Eve Online's Executive Producer I would be doing things more with croudsourcing and customer feedback then just listening to the CSM and a few loud mouths on the forums. I think Rixx Javix covered this pretty good in his post so I +1 what he said.
To add what Rixx did not cover I think that every time you log on you can have the option to answer a poll or questionaire. This would give the feedback that people like CCP Seagull are looking for without having to get it off the forums. We all know that 80% or more of the people that play Eve online don't read the forums. So why would you go there to get what your paying customer base is asking for or playing for? Mine the data you have with the methods available. This is something that CCP fails miserably on.

Hell, I could spend all day answering question #3 since it will take a lot of room to give it justice. I will shorten that into 3 main things.

First you need to improve on the Jove story and how the Sleepers work into that story. Good lore here, lots of information. CCP has let the story fail.

Second you also have to work on the other technologies out there that have not been explained fully from the lore yet. Those being the Takmahl, Talocan Technology and Yan Jung Technologies.

I would move along on the Sansha's arc. CCP had a good thing going there and crippled it horribly killing off the new community that was forming at that time. They need to get that back to where it was going, in a good direction with lots of player involvement. Right now it is stalled and not gaining any new players.

To answer question #4 I can easily give you a list of features that are what made me want to sign up for Eve Online that have been removed. Here is a good list for you to work off of.

1) Ghost Training - major good feature that was senselessly removed.
2) Motherships - Spent a lot of time training to get into one only to have it nerfed.
3) etc
4) etc
5) etc you all can add more in the comments if you like. Those are my biggest 2 complaints.

Things I also want to see removed from Eve online are what it has become. What do I mean? Well here are some other names for what it has become lately:

    1. Goonswarm Online
    2. Killboards online
    3. Make Tears online
    4. Bullies Online
    5. Politics Online

Eve is being turned into any one or all of those things listed above. Each one of those could and might turn into it's own blog at some point. Time will tell. Talk to any new player that eventually rage quits and this is one of the reasons why. Eve is becomming a very hateful game that does not encourage anything that is resembeling "good" lately.

Most of all I want to feel like I did when I was in this photo while at fanfest. Click on it to see the note I added. I am in the picture and thanks to Freebooted for having the photo! Eve has taken a turn for the worse. I THINK (and I hope) that Rubicon will take it in the right direction. Time will tell.

For more Blog Banter's on this subject, please visit this here link.


  1. I have to agree with the lore part, it has been greatly abandoned and it's hard to find a lot of stuff as it's buried so deep or not created. I've also talked about the constant attitude of "Eve is all about PvP". I see it more as Eve Online with PvP enabled. There is a reason different security statuses exist and why any type of material comes from a non-PvP activity.

    While I don't think Dust is so terrible that it can't be a part of Eve, I was greatly disappointed it wasn't for PC.

    While I haven't been around to know what ghost-training was, I was confused when I read about motherships when I started the playing and couldn't find any ships referenced to them (turns out they are just super carriers).

    1. They were not just super carriers. You had the ability to have clone vat bays in them. This gave you the ability to have your corp members (or other people) have clones installed in your ship. Then you could jump your ship to where ever and your corp members could then jump to you.

      Why is that so important? This was before all the jump bridges, cyno networks and coalitions that exist today. Back when this was a game mechanic you actually HAD to work out your logistics chains and it made corps work together for a common purpose. By taking that out of the players hands it dumbed eve down. Make sense now?

    2. Like I said, I haven't been around very long in comparison (~18 Months). I've only heard of them as carriers. I can see why that type of play was so important and how they filled an essential role but that was still before I started.

      My confusion mostly came from reading lore and seeing mentions of motherships, but I never could find them listed in the ship list. Since they are listed with carriers in the market menu, it took awhile before I realized motherships referred to one of those.

      How they currently operate and what they're good for is still semi-unknown to me, especially how they worked before I started. Thanks for explaining what they were initially intended to do.

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